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- C U T T H R O A T S
- -------------------
-
- The League presents the things needed in Infocom's Cutthroats.
-
- In the manual there are the following things: Pricelist from the
- Outfitter and a map showing where 4 shipwrecks can be found
- (you can find two of them).
-
- You don't need the pricelist, since the program has a bug which
- accepts that you can type BUY ALL at the outfitter, and then
- the program lists all items for sale, and their price.
- You can then take a note of them.
-
- Where are the shipwrecks then ? Here are the coordinates:
-
- SAO VERA Below 200 feet 45 degrees Longitude 40 degrees Lattitude
- LEVIATHAN Above 200 feet 25 degrees Longitude 25 degrees Lattitude
-
- Remember, which wreck to chose depends on what Red shows you at the
- lighthouse.
-
- Here is a few lines from 'The New Zork Times' (summer '84 issue):
-
- Nights on Hardscrabble Island are lonely and cold when the
- lighthouse barely pierces the gloom. You sit on your bed, thinking of
- better times and far-off places. A knock on your door stirs you, and
- Hevlin, a shipmate you haven't seen for years staggers in.
- "I'm in trouble," he says. "I had a few too many at The Shanty. I
- was looking for Red, but he wasn't around, and I started talking
- about.... Here," he says, handing you a slim volume that you
- recognize as a shipwreck book written years ago by the Historical
- Society.
- You smile. Every diver on the island has looked for those wrecks,
- without even an old boat to show for it. You open the door, hoping the
- drunken fool will leave. "I know what you're thinking'," Hevlin
- scowls, "but look!" He points to the familiar map, and you see new
- locations marked for two of the wrecks.
- "Keep it for me," he says. "Just for tonight. It'll be safe here with
- you. Don't let-." He stops and broods for a moment. "I've got to go
- find Red!" And with that, Hevlin leaves.
- You put the book in your dresser and think about following
- Hevlin. Then you hear a scuffle outside. You look through your win-
- dow and see two men struggling. One falls to the ground in a heap. The
- other man bends down beside him, then turns as if startled and runs
- away. Another man then approaches the wounded figure. He kneels
- beside him for a long moment, then takes off after the other man.
- It isn't long before the police arrive to tell you that Hevin's been
- murdered. You don't mention the book, and hours later, and you lie
- awake in your bed, you wonder if the book could really be what it
- seems.
-
- The story takes place on Hardscrabble Island, a dying little seaport
- all but forgotten. The island hasn't got much to offer, and diving off
- the treacherous reef has long since lost its charm. So when the chance
- of a lifetime is dropped into your hands, you're ready for action.
- True, your cohorts are untrustworthy. Granted, keeping the sunken
- treasure a secret is practically impossible on such a small island.
- Naturally, diving alone in new areas is dangerous. But if you keep
- your head and get the treasure, the riches will more than offset the
- risk you have to take.
- There are a number of new twists in Cutthroats. Dealing with a group
- of shady characters is one thing, but having to cooperate with them
- as you do in Cutthroats is another. The character interaction differ
- from those in other Infocom stories (older ones (Red.)) since the
- plot requires everyone involved to agree on taking risks together. In
- Cutthroats, you're not the leader of the expedition, you're one of
- four people whose survival depends on working together.
-
- Happy adventuring
-
-
- Mr.Who ???
-